

#Eco global survival game disaster series#
At the time, Blue Planet II, a BBC documentary series on the wonders of marine life, was still in development and served as the basis for many conversations to come. “We realized their goal of developing games that are a force for good and help players understand the world aligned with our principles and we began chatting,” Jorge explains. Kevin Jorge, senior producer for games and interactive at BBC Studios, explains that Never Alone - a game centered on native Alaskans - had brought the studio to their attention. One such case originated in 2016 after developers at E-Line Media were approached by the BBC to commence work on Beyond Blue. This could mean anything from a game exploring the oceans made in concert with the BBC, to an interactive look at the importance of bees. Their purpose is to reflect injustice and encourage change as we seek to undo the damage done by the contemporary climate crisis. In some cases this is largely innocuous and more a product of pure creativity than a riposte against real-world issues.īut more recently, smaller creators have been designing worlds as mirrors to our own.

From the loathsome lusus naturae of behemoth horror series to the sprawling cosmopolis of complex management simulators, video games often feature wrenched contortions of the natural world as core tenets in environmental design. Nature isn’t exactly new territory for games. As the world grapples with the enduring impact of climate change, indie creators are finding ways to use games as a form of interactive education.
